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AI Insights · Timothy · April 2022

Top 5 Stickman Games Performance in Latin America Q1 2022

An overview of the performance of the top 5 Stickman games on a unified platform in Latin America during Q1 2022, including trends in downloads, revenue, and active users.

Top 5 Stickman Games Performance in Latin America Q1 2022

In Q1 2022, the top 5 Stickman games in Latin America showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower reveals key insights into how these apps fared over the quarter.

Supreme Duelist by Neron's Brother started the quarter with substantial weekly downloads, peaking at around 422K in late December 2021. Downloads saw a decline, stabilizing at approximately 292K by the end of March. Revenue for the game started increasing in mid-February, reaching a peak of $54 in the week of March 14. The game's weekly active users began at 4.3M and showed a slight decline, ending the quarter at around 3.95M.

Stick vs Craftman from XGame Global saw a significant spike in weekly downloads, with a high of over 1M in the week of January 31. However, downloads declined to about 170K by the end of March. Revenue trends were more stable, peaking at $40 in early February and concluding at $22 in the last week of March. Weekly active users saw an initial surge, starting at 158K and peaking at over 807K in early February, before settling at around 276K by the end of the quarter.

Stick Party 234 MiniGames by PlayMax Game Studio maintained relatively stable weekly downloads, fluctuating between 200K and 260K. Revenue showed a peak of $569 in late January, but generally hovered around $100 to $200 for most of the quarter. Active users remained steady, starting at about 3M and slightly decreasing to around 2.64M by the end of March.

Red and Blue Stick: Animation from Great Arcade Games experienced a consistent rise in downloads, reaching a peak of 441K in the week of March 21. Revenue also saw a gradual increase, peaking at $51 in the last week of March. The game’s active user base grew significantly, starting at around 497K and ending the quarter with over 1.1M active users.

Stickman Fighting Supreme by Zego Global Publishing saw a notable drop in downloads from 1.25M in late December to around 115K by the end of March. The game did not generate any significant revenue during this period. Active users similarly decreased, starting at over 1.1M and declining to approximately 187K by the end of the quarter.

These insights highlight the dynamic performance of Stickman games in Latin America during Q1 2022. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022